Plugin animator file specs

[Config]
name= "anystring"
victimtype=  player|object|any|byname
victim= who|activator|who_owner|activator_owner|object's name
unique= yes|no
always_delete= yes|no
delete_event_end= yes to have the event be removed when the animation end, no else
parallel= yes|no
paralyzed= yes|no
time_representation= second|tick
errors_allowed= yes|no
verbose= yes|no
animation= Animation
invisible= yes|no
wizard= yes|no
[Animation]
time command parameters
#comment
 #not a comment. wrong line!!
time command parameters
time command parameters
.
.
.
.



commands available:

command			parameters				description
north								Moves in the specified direction
north_east							Moves in the specified direction
east								Moves in the specified direction
south_east							Moves in the specified direction
south								Moves in the specified direction
south_west							Moves in the specified direction
west								Moves in the specified direction
north_west							Moves in the specified direction
fire_north							Fire in the specified direction
fire_north_east							Fire in the specified direction
fire_east							Fire in the specified direction
fire_south_east							Fire in the specified direction
fire_south							Fire in the specified direction
fire_south_west							Fire in the specified direction
fire_west							Fire in the specified direction
fire_north_west							Fire in the specified direction
turn_north							Turn in the specified direction
turn_north_east							Turn in the specified direction
turn_east							Turn in the specified direction
turn_south_east							Turn in the specified direction
turn_south							Turn in the specified direction
turn_south_west							Turn in the specified direction
turn_west							Turn in the specified direction
turn_north_west							Turn in the specified direction
say			saywhat: string				Says saywhat (behaviour depend on victim being object or player
apply								Apply first applyable object on ground
apply_object		object_name				Apply object object_name (ground checked first then inventory)
drop_object		object_name				Drop object object_name from inventory
pickup								Pickup first object on ground
pickup_object		object_name				Pickup object_name from ground
ghosted			yes or no				Player leave its corpse at the current location and become a soul.
								Usefull for camera effects. Puts the invisible and wizards flag to yes
invisible		yes or no				Show or hide player
wizard			yes or no				Can or not walk through walls and monster (dungeon master)
teleport		x y mapname				Teleport object ot mapname at position x,y
notice			noticewhat				Put a beautifull text (noticewhat) in Navy in the console of player
moveto                  x y                                     Will make the object move towards the specified point in its map
trigger     connection      Trigger the specified connection on the map the victim is
