/**
@fn FLAG_LIFESAVE
@section Use
<table>
	<tr>
		<th>Type(s)</th>
		<th>Description</th>
	</tr>	<tr>
		<td>
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33, @ref page_type_15
		</td><td>            An item with this flag enabled will save the players life for one
            time: When the player is wearing this item and his health points
            reach zero, the item disappears, replenishing half of the player's
            health.

            An item with &lt;save life&gt; should not have any decent additional
            bonuses!</td>
	</tr>
	<tr>
		<td>
@ref page_type_42
		</td><td>            If &lt;infinite uses&gt; is set, the creator will work infinitely,
            regardless of the value in &lt;number of uses&gt;.</td>
	</tr>
	<tr>
		<td>
@ref page_type_40
		</td><td>            If enabled, the mover gets "used up" after a certain number of moves
            (specified by &lt;number of uses&gt;). If disabled, the mover works
            infinitely.</td>
	</tr>
	<tr>
		<td>
@ref page_type_154, @ref page_type_155
		</td><td>            If set, then the rune will detonate forever if the number of charges
            is not 0.</td>
	</tr>

*/
