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### 2.9 Solo game

#### 2.9.1 Current state

As of today, Liquid War 6 is essentially a solo game since network is not working. It allows you to toy arround in arcade mode on any map you wish.

A real solo mode with campaign and goals to reach is planned, how it will be implemented is yet to be defined.

#### 2.9.2 Team profiles

By default, teams behave differently, some of them move more rapidly, some are more aggressive but vulnerable, some are more defensive but do not attack as strong as others. This aspect of the game is under active tuning, things might be unfair by now, you can toy arround with the various `team-profile-...` options, any report is appreciated.

Note that this is very different from Liquid War 5, and can give very different gaming experiences, you can artificially set up arbitrary strong bots, for instance.

Here's a description of the default color settings:

- `blue`: has a strong attack but is slow
- `cyan`: has an extremely good defense but is slow
- `green`: has a better defense than the average
- `lightblue`: has an extremely strong attack but is very slow
- `magenta`: is extremely fast but also very vulnerable
- `orange`: is fast, but has a very weak attack
- `pink`: has a very strong attack, but is also very vulnerable
- `purple`: has a very good defense but a weak attack
- `red`: moves faster than the average
- `yellow`: has a strong attack

#### 2.9.3 Weapons

Additionnally, when profiles are used, each team has two weapons, a primary weapon and an alternate one. Think of weapons as special (usually nasty) tricks you can play on your opponents.

Here's a description of available weapons:

- `atomic`: nuclear explosion, all fighters arround your cursor are about to die
- `attract`: all fighters from all teams are packed near your cursor
- `berzerk`: super-strong attack for a limited time, crush your enemies
- `control`: you take the control of all other teams while your cursor stays in place
- `crazy`: all your opponents go crazy for some time, acting with no logic
- `disappear`: you disappear for some time from the battlefield, to reappear later, somewhere else
- `escape`: fighters placed as far as possible from cursor, magically escape from any grip
- `fix`: all other teams are freezed, you can move but not attack them
- `invincible`: no damage for a limited time, move untouched
- `kamikaze`: you die along with the strongest team on the battlefield, requires at least 3 teams
- `mix`: fighters exchange position, their properties being preserved
- `permutation`: will exchange colors, randomly, requires at least 3 teams (double edged weapon)
- `plague`: general disease, all fighters mysteriously loose health
- `reverse`: fighters continue to move normally, but attacks are done in reverse mode, backwards
- `rewind`: make the battlefield be like it was a few seconds ago
- `scatter`: every fighters of every team scattered in random places
- `shrink`: reduces the number of fighters on the map
- `steal`: steals some fighters to other teams
- `teleport`: fighters placed as close as possible to cursor
- `turbo`: move faster for a limited time

Note that this is in progress, some of them are NOT IMPLEMENTED YET.