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### 2.2 Getting the game

#### 2.2.1 Download source

Liquid War 6 can be found on http://download.savannah.gnu.org/releases/liquidwar6/ and http://www.ufoot.org/download/liquidwar/v6/.

Downloading the latest file from this place, and compile it yourself on your computer with a classical `./configure && make && make install` is the recommended way to install Liquid War 6.

#### 2.2.2 Download binaries

Some binary packages might be available. Your mileage may vary.

GNU/Linux based systems are supported, through Debian `.deb` and Red Hat `RPM` packages. There is also a Microsoft Windows installer.

However these binaries are not necessarly available for every single version of the game.

#### 2.2.3 GIT repository

Latest work in progress versions can be obtained with GIT. Here's the typicall command which will fetch the latest version:

         git clone git://git.sv.gnu.org/liquidwar6.git

If you are behing a firewall and can't use the native GIT protocol, you can rely on the (slower) http protocol:

         git clone http://git.sv.gnu.org/r/liquidwar6.git

You can browse the code online, consult log summary, and in a general manner “follow” the project on http://git.savannah.gnu.org/gitweb/?p=liquidwar6.git and http://git.savannah.gnu.org/cgit/liquidwar6.git.

#### 2.2.4 Daily snapshots

Alternatively, you can download daily snapshots on http://www.ufoot.org/liquidwar/v6/snapshots/ These files should be built every day, but a `make distcheck` is done before creating them. So if the source code is, for some reason, broken, then they won't be generated. It is a good source if you want the most up-to-date code which is not completely unstable. This is typically the place to go if you want to know a reported bug is correctly fixed. Please do not rely on snapshots generated on the fly by the source content manager, daily snapshots mentionned above are better since a `make dist` has been run on them. Using a checkout is really for developpers.