<?xml version="1.0"?>
<lw6mapparam>




	<!-- =========================
	LEVEL DISPLAY
	==========================-->


	<bool key="keep-ratio" value="true" />
	<float key="cursor-size" value="0.75" />



	<!-- =========================
	COLORS
	==========================-->


	<!--
		turn this one on, if you want to define your own color values ... a lot
		of stuff would also need to be turned on in hints.xml
	-->
	<bool key="colorize" value="true" />


	<!-- 
		A lot of colors will be grabbed from these four, if color-auto is enabled
		and various guess-colors is disabled in hints.xml
	-->
	<color key="color-base-bg" value="#220000" /> <!-- black part of sky -  -->
	<color key="color-base-fg" value="#220000" /> <!-- white part of sky -  -->
	<color key="color-alternate-bg" value="#220000" /> <!-- GUI bg color - HUD text shadow -->
	<color key="color-alternate-fg" value="#ff0000" /> <!-- GUI text color - Bubbles - cursor color -->




	<!--
		Background color  shown if texture.jpeg is not there
	-->
	<color key="view-color-map-bg" value="#666666" />
	<color key="view-color-map-fg" value="#666666" />



	<!--
		Cursor
	-->
	<color key="view-color-cursor-bg" value="#ffffff" />
	<color key="view-color-cursor-fg" value="#000000" />



</lw6mapparam>