<?xml version="1.0"?>
<lw6mapparam>


  <!-- BASIC -->
  <int key="total-time" value="900"/> <!-- Default: 900   Min: 10  Max: 864000-->


  <!-- GAME TIME -->
  <int key="rounds-per-sec" value="35"/> <!-- Default: 25   Min: 1  Max: 100   Values between 10 and 50 really make sense -->
  <int key="moves-per-round" value="1"/> <!-- Default: 2   Min: 1  Max: 10     -->

  <!--
	The "standard" combinations of rounds-per-sec is this:
	 2 x 1    =   2
	 5 x 1    =   2
	10 x 1   =  10
	15 x 1   =  15
	10 x 2   =  20
	15 x 2   =  30
	20 x 2   =  40
	25 x 2   =  50
        20 x 3   =  60
	30 x 2   =  60
	25 x 3   =  75
	25 x 4   = 100
	50 x 3   = 150
	50 x 4   = 200
       100 x 3   = 300
       100 x 4   = 400
       100 x 5    = 500
  -->



  <!-- FIGHTERS -->
  <!-- There is an invisible one called max-fighter-health which always is equal to 10000 
        All other values are relative to that -->
  <int key="fighter-attack" value="500"/> <!-- Default: 500   Min: 1  Max: max-fighter-health-->
  <int key="fighter-defense" value="50"/> <!-- Default: 50 -->
  <int key="fighter-new-health" value="5000"/> <!-- Default: 5000 (it is the health of a converted fighter -->
  <int key="fighter-regenerate" value="5"/> <!-- Default: 5   Min: 1  Max: max-fighter-health -->

  <int key="nb-attack-tries" value="3"/> <!--  Default: 3   Min: 1   Max: 7 -->
  <int key="nb-defense-tries" value="1"/> <!-- Default: 1   Min: 1   Max: 7 -->
  <int key="nb-move-tries" value="5"/> <!--    Default: 5   Min: 3   Max: 7   -->
  
  <int key="side-attack-factor" value="20"/>  <!--  Default: 20   Percentage - defines how hard the fighter attacks sideways -->
  <int key="side-defense-factor" value="20"/>  <!-- Default: 20   Percentage - defines how hard the fighter will heal sideways -->


  <!-- ARMY -->
  <int key="single-army-size" value="30"/> <!--  Default: 30   Min: 1   Max: 95   -->
  <int key="total-armies-size" value="60"/> <!-- Default: 60   Min: 1   Max: 95   -->
  
  <!--
	single-army-size should determine the optimal size you want for one army
	total-army-size should be used for the maximum space occupied for all the fighters
	10 - 30     1% - 9%
	14 - 40     2% - 16%
	20 - 60     4% - 36%
	30 - 60     9% - 36%
	40 - 70    16% - 49%
	50 - 80    25% - 64 %
-->
  
  
  
  <int key="start-position-mode" value="2"/> <!-- 0 = Pre-defined   1 = rtfm  2 = Random -->


  <!-- NUMBER OF PARTICIPANTS -->
  <int key="max-nb-cursors" value="26"/> <!-- Default is 26, which also is the maximum -->
  <int key="max-nb-servers" value="10"/> <!-- Default is 10, the maximum is 26 -->
  <int key="max-nb-teams" value="10"/> <!--   Default is 10, which also is the maximum -->


  <!-- WRAP AROUND -->
  <int key="x-polarity" value="0" /> <!-- 0 = no wrap   1 = wrap  -1 = wrap inverted  -->
  <int key="y-polarity" value="0" /> <!-- 0 = no wrap   1 = wrap  -1 = wrap inverted  -->
  
  
    <!-- LAYERS -->
    <int key="z-polarity" value="1" />
    <!--  0 = no wrap   1 = connect map.png and the last layer -->
    <int key="vertical-move" value="1" />
    <!-- 0 = no spontanious z-move    1 = after 1st move failed    2 = after 2nd move failed, etc.  -->
  
  
  <!-- GRADIENT -->
  <!-- Increase it on complex maps. Decrease it on simple maps, to make it more acurate -->
  <int key="spreads-per-round" value="3" /> <!-- Default: 3  Min: 1  Max: 12   -->
  
</lw6mapparam>
