<?xml version="1.0"?>
<lw6mapparam>


  <!-- BASIC -->
  <int key="total-time" value="180"/> <!-- Default: 900   Min: 10  Max: 864000-->
  

  <!-- FIGHTERS -->
  <!-- There is an invisible one called max-fighter-health which always is equal to 10000 
        All other values are relative to that -->
  <int key="fighter-attack" value="750"/> <!-- Default: 500   Min: 1  Max: max-fighter-health-->
  <int key="fighter-defense" value="5"/> <!-- Default: 50 -->
  <int key="fighter-new-health" value="5000"/> <!-- Default: 5000 (it is the health of a converted fighter -->
  <int key="fighter-regenerate" value="500"/> <!-- Default: 5   Min: 1  Max: max-fighter-health -->

  <int key="nb-attack-tries" value="3"/> <!--  Default: 3   Min: 1   Max: 7 -->
  <int key="nb-defense-tries" value="2"/> <!-- Default: 1   Min: 1   Max: 7 -->
  <int key="nb-move-tries" value="5"/> <!--    Default: 5   Min: 3   Max: 7   -->
  
  <int key="side-attack-factor" value="10"/>  <!--  Default: 20   Percentage - defines how hard the fighter attacks sideways -->
  <int key="side-defense-factor" value="10"/>  <!-- Default: 20   Percentage - defines how hard the fighter will heal sideways -->



  <!-- ARMY -->
  <int key="single-army-size" value="10"/> <!--  Default: 30   Min: 1   Max: 95   -->
  <int key="total-armies-size" value="20"/> <!-- Default: 60   Min: 1   Max: 95   -->
  
  <!--
	single-army-size should determine the optimal size you want for one army
	total-army-size should be used for the maximum space occupied for all the fighters
	10 - 30     1% - 9%
	14 - 40     2% - 16%
	20 - 60     4% - 36%
	30 - 60     9% - 36%
	40 - 70    16% - 49%
	50 - 80    25% - 64 %
-->
  
  
  
      <!-- RED Normal -->
  <int key="team-profile-red-aggressive" value="110"/>
  <int key="team-profile-red-fast" value="80"/>
  <int key="team-profile-red-mobile" value="0"/>
  <int key="team-profile-red-vulnerable" value="90"/>

    <!-- GREEN (discrete adjustment:) strong defence -->
  <int key="team-profile-green-aggressive" value="90"/>
  <int key="team-profile-green-fast" value="60"/>
  <int key="team-profile-green-mobile" value="0"/>
  <int key="team-profile-green-vulnerable" value="20"/>

  <!-- BLUE  (discrete adjustment:) a bit slow, strong attack -->
  <int key="team-profile-blue-aggressive" value="300"/>
  <int key="team-profile-blue-fast" value="50"/>
  <int key="team-profile-blue-mobile" value="0"/>
  <int key="team-profile-blue-vulnerable" value="90"/>

    <!-- YELLOW (discrete adjustment:) slightly faster, but weak defence -->
  <int key="team-profile-yellow-aggressive" value="100"/>
  <int key="team-profile-yellow-fast" value="160"/>
  <int key="team-profile-yellow-mobile" value="0"/>
  <int key="team-profile-yellow-vulnerable" value="100"/>

    <!-- CYAN slow, but strong attack and defence -->
  <int key="team-profile-cyan-aggressive" value="1000"/>
  <int key="team-profile-cyan-fast" value="10"/>
  <int key="team-profile-cyan-mobile" value="0"/>
  <int key="team-profile-cyan-vulnerable" value="60"/>
  
    <!-- MAGENTA strong attack ... weak defence  -->
  <int key="team-profile-magenta-aggressive" value="800"/>
  <int key="team-profile-magenta-fast" value="60"/>
  <int key="team-profile-magenta-mobile" value="0"/>
  <int key="team-profile-magenta-vulnerable" value="600"/>
  
    <!-- ORANGE Fast ... but weak defence -->
  <int key="team-profile-orange-aggressive" value="80"/>
  <int key="team-profile-orange-fast" value="320"/>
  <int key="team-profile-orange-mobile" value="0"/>
  <int key="team-profile-orange-vulnerable" value="500"/>
  
  <!-- LIGHTBLUE Handicap -->
  <int key="team-profile-lightblue-aggressive" value="130"/>
  <int key="team-profile-lightblue-fast" value="50"/>
  <int key="team-profile-lightblue-mobile" value="0"/>
  <int key="team-profile-lightblue-vulnerable" value="110"/>
  
    <!-- PURPLE weak attack and slow, but strong defence -->
  <int key="team-profile-purple-aggressive" value="30"/>
  <int key="team-profile-purple-fast" value="40"/>
  <int key="team-profile-purple-mobile" value="0"/>
  <int key="team-profile-purple-vulnerable" value="10"/>

    <!-- PINK Victim -->
  <int key="team-profile-pink-aggressive" value="10"/>
  <int key="team-profile-pink-fast" value="10"/>
  <int key="team-profile-pink-mobile" value="0"/>
  <int key="team-profile-pink-vulnerable" value="1000"/>




  

  
  
  
  
  
  
  
  
  
  
  
  
  <!-- GRADIENT -->
  <!-- Increase it on complex maps. Decrease it on simple maps, to make it more acurate -->
  <int key="spreads-per-round" value="1" /> <!-- Default: 3  Min: 1  Max: 12   -->
  
</lw6mapparam>
