//
// Copyright (C) 2001, 2002, 2003 Stephane Magnenat & Luc-Olivier de Charriere
//  for any question or comment contact us at <stephane at magnenat dot net>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//

*default

type null

gameSprite ERROR_NO_GAME_SPRITE_DEFINED
gameSpriteImage 0
gameSpriteCount 1
miniSprite ERROR_NO_MINI_SPRITE_DEFINED
miniSpriteImage 0

hueImage 0
flagImage 49
miniImage 0
crossConnectMultiImage 0

upgradeStopWalk 0
upgradeStopSwim 0
upgradeStopFly 0
upgradeWalk 0
upgradeSwim 0
upgradeFly 0
upgradeBuild 0
upgradeHarvest 0
upgradeAttackSpeed 0
upgradeAttackStrength 0
upgradeMagicAttackAir 0
upgradeMagicAttackGround 0
upgradeMagicCreateWood 0
upgradeMagicCreateCorn 0
upgradeMagicCreateAlga 0
upgradeArmor 0
upgradeHP 0

upgradeTimeStopWalk 0
upgradeTimeStopSwim 0
upgradeTimeStopFly 0
upgradeTimeWalk 0
upgradeTimeSwim 0
upgradeTimeFly 0
upgradeTimeBuild 0
upgradeTimeHarvest 0
upgradeTimeAttackSpeed 0
upgradeTimeAttackStrength 0
upgradeTimeMagicAttackAir 0
upgradeTimeMagicAttackGround 0
upgradeTimeMagicCreateWood 0
upgradeTimeMagicCreateCorn 0
upgradeTimeMagicCreateAlga 0
upgradeTimeArmor 0
upgradeTimeHP 0

upgradeInParallel 0

foodable 0
fillable 0

zonableWorker 0
zonableExplorer 0
zonableWarrior 0
zonableForbidden 0

canFeedUnit 0
timeToFeedUnit 0
canHealUnit 0
timeToHealUnit 0
insideSpeed 4
canExchange 0
useTeamRessources 0

width 0
height 0
decLeft 0
decTop 0
isVirtual 0
isCloacked 0
shootingRange 0
shootDamage 0
shootSpeed 0
shootRythme 0
maxBullets 0
multiplierStoneToBullets 0

unitProductionTime 0
ressourceForOneUnit 0

maxWood 0
maxCorn 0
maxPapyrus 0
maxStone 0
maxAlgue 0
maxFruit0 0
maxFruit1 0
maxFruit2 0
maxFruit3 0
maxFruit4 0
maxFruit5 0
maxFruit6 0
maxFruit7 0
maxFruit8 0
maxFruit9 0

multiplierWood 1
multiplierCorn 1
multiplierPapyrus 1
multiplierStone 1
multiplierAlgue 1
multiplierFruit0 10
multiplierFruit1 10
multiplierFruit2 10
multiplierFruit3 10
multiplierFruit4 10
multiplierFruit5 10
multiplierFruit6 10
multiplierFruit7 10
multiplierFruit8 10
multiplierFruit9 10

maxUnitInside 0
maxUnitWorking 0

hpInit 0
hpMax 0
hpInc 0
armor 0
level 0
shortTypeNum 0
isBuildingSite 0

defaultUnitStayRange 0

viewingRange 1
regenerationSpeed 0

prestige 0
