/*****************************************************************************
 * Copyright (c) 2014-2026 OpenRCT2 developers
 *
 * For a complete list of all authors, please refer to contributors.md
 * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
 *
 * OpenRCT2 is licensed under the GNU General Public License version 3.
 *****************************************************************************/

#pragma once

#include "../world/MapLimits.h"
#include "Staff.h"

#include <variant>
#include <vector>

// The number of elements in the GameState_t.StaffPatrolAreas array per staff member. Every bit in the array represents a 4x4
// square. Right now, it's a 32-bit array like in RCT2. 32 * 128 = 4096 bits, which is also the number of 4x4 squares on a
// 256x256 map.
constexpr size_t kStaffPatrolAreaBlocksPerLine = kMaximumMapSizeTechnical / 4;
constexpr size_t kStaffPatrolAreaSize = (kStaffPatrolAreaBlocksPerLine * kStaffPatrolAreaBlocksPerLine) / 32;

class PatrolArea
{
private:
    struct Cell
    {
        static constexpr auto Width = 64;
        static constexpr auto Height = 64;
        static constexpr auto NumTiles = Width * Height;

        std::vector<TileCoordsXY> SortedTiles;
    };

    static constexpr auto CellColumns = (kMaximumMapSizeTechnical + (Cell::Width - 1)) / Cell::Width;
    static constexpr auto CellRows = (kMaximumMapSizeTechnical + (Cell::Height - 1)) / Cell::Height;
    static constexpr auto NumCells = CellColumns * CellRows;

    std::array<Cell, NumCells> Areas;
    size_t TileCount{};

    const Cell* GetCell(const TileCoordsXY& pos) const;
    Cell* GetCell(const TileCoordsXY& pos);

public:
    bool IsEmpty() const;
    void Clear();
    bool Get(const TileCoordsXY& pos) const;
    bool Get(const CoordsXY& pos) const;
    void Set(const TileCoordsXY& pos, bool value);
    void Set(const CoordsXY& pos, bool value);
    void Union(const PatrolArea& other);
    void Union(const std::vector<TileCoordsXY>& other);
    std::vector<TileCoordsXY> ToVector() const;
};

void UpdateConsolidatedPatrolAreas();
bool IsPatrolAreaSetForStaffType(StaffType type, const CoordsXY& coords);
std::variant<StaffType, EntityId> GetPatrolAreaToRender();
void ClearPatrolAreaToRender();
void SetPatrolAreaToRender(EntityId staffId);
void SetPatrolAreaToRender(StaffType staffType);
