/*****************************************************************************
 * Copyright (c) 2014-2026 OpenRCT2 developers
 *
 * For a complete list of all authors, please refer to contributors.md
 * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
 *
 * OpenRCT2 is licensed under the GNU General Public License version 3.
 *****************************************************************************/

#ifndef DISABLE_NETWORK

    #include "NetworkAction.h"

    #include "../Game.h"
    #include "../localisation/StringIds.h"

    #include <algorithm>

namespace OpenRCT2::Network
{
    Permission NetworkActions::FindCommand(GameCommand command)
    {
        auto it = std::find_if(Actions.begin(), Actions.end(), [&command](NetworkAction const& action) {
            for (GameCommand currentCommand : action.Commands)
            {
                if (currentCommand == command)
                {
                    return true;
                }
            }
            return false;
        });
        if (it != Actions.end())
        {
            return static_cast<Permission>(it - Actions.begin());
        }
        return Permission::count;
    }

    Permission NetworkActions::FindCommandByPermissionName(const std::string& permission_name)
    {
        auto it = std::find_if(Actions.begin(), Actions.end(), [&permission_name](NetworkAction const& action) {
            return action.PermissionName == permission_name;
        });
        if (it != Actions.end())
        {
            return static_cast<Permission>(it - Actions.begin());
        }
        return Permission::count;
    }

    const std::array<NetworkAction, static_cast<size_t>(Permission::count)> NetworkActions::Actions = {
        NetworkAction{
            STR_ACTION_CHAT,
            "PERMISSION_CHAT",
            {},
        },
        NetworkAction{
            STR_ACTION_TERRAFORM,
            "PERMISSION_TERRAFORM",
            {
                GameCommand::SetLandHeight,
                GameCommand::RaiseLand,
                GameCommand::LowerLand,
                GameCommand::EditLandSmooth,
                GameCommand::ChangeSurfaceStyle,
            },
        },
        NetworkAction{
            STR_ACTION_SET_WATER_LEVEL,
            "PERMISSION_SET_WATER_LEVEL",
            {
                GameCommand::SetWaterHeight,
                GameCommand::RaiseWater,
                GameCommand::LowerWater,
            },
        },
        NetworkAction{
            STR_ACTION_TOGGLE_PAUSE,
            "PERMISSION_TOGGLE_PAUSE",
            {
                GameCommand::TogglePause,
            },
        },
        NetworkAction{
            STR_ACTION_CREATE_RIDE,
            "PERMISSION_CREATE_RIDE",
            {
                GameCommand::CreateRide,
            },
        },
        NetworkAction{
            STR_ACTION_REMOVE_RIDE,
            "PERMISSION_REMOVE_RIDE",
            {
                GameCommand::DemolishRide,
            },
        },
        NetworkAction{
            STR_ACTION_BUILD_RIDE,
            "PERMISSION_BUILD_RIDE",
            {
                GameCommand::PlaceTrack,
                GameCommand::RemoveTrack,
                GameCommand::SetMazeTrack,
                GameCommand::PlaceTrackDesign,
                GameCommand::PlaceMazeDesign,
                GameCommand::PlaceRideEntranceOrExit,
                GameCommand::RemoveRideEntranceOrExit,
            },
        },
        NetworkAction{
            STR_ACTION_RIDE_PROPERTIES,
            "PERMISSION_RIDE_PROPERTIES",
            {
                GameCommand::SetRideName,
                GameCommand::SetRideAppearance,
                GameCommand::SetRideStatus,
                GameCommand::SetRideVehicles,
                GameCommand::SetRideSetting,
                GameCommand::SetRidePrice,
                GameCommand::SetBrakesSpeed,
                GameCommand::SetColourScheme,
            },
        },
        NetworkAction{
            STR_ACTION_SCENERY,
            "PERMISSION_SCENERY",
            {
                GameCommand::RemoveScenery,
                GameCommand::PlaceScenery,
                GameCommand::SetBrakesSpeed,
                GameCommand::RemoveWall,
                GameCommand::PlaceWall,
                GameCommand::RemoveLargeScenery,
                GameCommand::PlaceLargeScenery,
                GameCommand::PlaceBanner,
                GameCommand::RemoveBanner,
                GameCommand::SetSceneryColour,
                GameCommand::SetWallColour,
                GameCommand::SetLargeSceneryColour,
                GameCommand::SetBannerColour,
                GameCommand::SetBannerName,
                GameCommand::SetSignName,
                GameCommand::SetBannerStyle,
                GameCommand::SetSignStyle,
            },
        },
        NetworkAction{
            STR_ACTION_PATH,
            "PERMISSION_PATH",
            {
                GameCommand::PlacePath,
                GameCommand::PlacePathLayout,
                GameCommand::RemovePath,
                GameCommand::PlaceFootpathAddition,
                GameCommand::RemoveFootpathAddition,
            },
        },
        NetworkAction{
            STR_ACTION_CLEAR_LANDSCAPE,
            "PERMISSION_CLEAR_LANDSCAPE",
            {
                GameCommand::ClearScenery,
            },
        },
        NetworkAction{
            STR_ACTION_GUEST,
            "PERMISSION_GUEST",
            {
                GameCommand::SetGuestName,
                GameCommand::PickupGuest,
                GameCommand::BalloonPress,
                GameCommand::GuestSetFlags,
            },
        },
        NetworkAction{
            STR_ACTION_STAFF,
            "PERMISSION_STAFF",
            {
                GameCommand::HireNewStaffMember,
                GameCommand::SetStaffPatrol,
                GameCommand::FireStaffMember,
                GameCommand::SetStaffOrders,
                GameCommand::SetStaffCostume,
                GameCommand::SetStaffColour,
                GameCommand::SetStaffName,
                GameCommand::PickupStaff,
            },
        },
        NetworkAction{
            STR_ACTION_PARK_PROPERTIES,
            "PERMISSION_PARK_PROPERTIES",
            {
                GameCommand::SetParkName,
                GameCommand::SetParkOpen,
                GameCommand::SetParkEntranceFee,
                GameCommand::SetLandOwnership,
                GameCommand::BuyLandRights,
                GameCommand::PlaceParkEntrance,
                GameCommand::RemoveParkEntrance,
                GameCommand::PlacePeepSpawn,
                GameCommand::ChangeMapSize,
            },
        },
        NetworkAction{
            STR_ACTION_PARK_FUNDING,
            "PERMISSION_PARK_FUNDING",
            {
                GameCommand::SetCurrentLoan,
                GameCommand::SetResearchFunding,
                GameCommand::StartMarketingCampaign,
            },
        },
        NetworkAction{
            STR_ACTION_KICK_PLAYER,
            "PERMISSION_KICK_PLAYER",
            {
                GameCommand::KickPlayer,
            },
        },
        NetworkAction{
            STR_ACTION_MODIFY_GROUPS,
            "PERMISSION_MODIFY_GROUPS",
            {
                GameCommand::ModifyGroups,
            },
        },
        NetworkAction{
            STR_ACTION_SET_PLAYER_GROUP,
            "PERMISSION_SET_PLAYER_GROUP",
            {
                GameCommand::SetPlayerGroup,
            },
        },
        NetworkAction{
            STR_ACTION_CHEAT,
            "PERMISSION_CHEAT",
            {
                GameCommand::Cheat,
                GameCommand::SetDate,
                GameCommand::FreezeRideRating,
            },
        },
        NetworkAction{
            STR_ACTION_TOGGLE_SCENERY_CLUSTER,
            "PERMISSION_TOGGLE_SCENERY_CLUSTER",
            {},
        },
        NetworkAction{
            STR_ACTION_PASSWORDLESS_LOGIN,
            "PERMISSION_PASSWORDLESS_LOGIN",
            {},
        },
        NetworkAction{
            STR_ACTION_MODIFY_TILE,
            "PERMISSION_MODIFY_TILE",
            {
                GameCommand::ModifyTile,
            },
        },
        NetworkAction{
            STR_ACTION_EDIT_SCENARIO_OPTIONS,
            "PERMISSION_EDIT_SCENARIO_OPTIONS",
            {
                GameCommand::EditScenarioOptions,
            },
        },
        NetworkAction{
            STR_ACTION_PATH_DRAG_AREA,
            "PERMISSION_DRAG_PATH_AREA",
            {},
        },
    };
} // namespace OpenRCT2::Network

#endif
