# Microsoft Developer Studio Project File - Name="freetype" - Package Owner=<4>

# Microsoft Developer Studio Generated Build File, Format Version 6.00

# ** DO NOT EDIT **



# TARGTYPE "Win32 (x86) Static Library" 0x0104



CFG=freetype - Win32 Debug Singlethreaded

!MESSAGE This is not a valid makefile. To build this project using NMAKE,

!MESSAGE use the Export Makefile command and run

!MESSAGE 

!MESSAGE NMAKE /f "freetype.mak".

!MESSAGE 

!MESSAGE You can specify a configuration when running NMAKE

!MESSAGE by defining the macro CFG on the command line. For example:

!MESSAGE 

!MESSAGE NMAKE /f "freetype.mak" CFG="freetype - Win32 Debug Singlethreaded"

!MESSAGE 

!MESSAGE Possible choices for configuration are:

!MESSAGE 

!MESSAGE "freetype - Win32 Release" (based on "Win32 (x86) Static Library")

!MESSAGE "freetype - Win32 Debug" (based on "Win32 (x86) Static Library")

!MESSAGE "freetype - Win32 Debug Multithreaded" (based on "Win32 (x86) Static Library")

!MESSAGE "freetype - Win32 Release Multithreaded" (based on "Win32 (x86) Static Library")

!MESSAGE "freetype - Win32 Release Singlethreaded" (based on "Win32 (x86) Static Library")

!MESSAGE "freetype - Win32 Debug Singlethreaded" (based on "Win32 (x86) Static Library")

!MESSAGE 



# Begin Project

# PROP AllowPerConfigDependencies 0

# PROP Scc_ProjName ""

# PROP Scc_LocalPath ""

CPP=cl.exe

RSC=rc.exe



!IF  "$(CFG)" == "freetype - Win32 Release"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 0

# PROP BASE Output_Dir "Release"

# PROP BASE Intermediate_Dir "Release"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 0

# PROP Output_Dir "..\..\..\objs\release"

# PROP Intermediate_Dir "..\..\..\objs\release"

# PROP Target_Dir ""

# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c

# ADD CPP /MD /Za /W4 /GX /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT2_BUILD_LIBRARY" /FD /c

# SUBTRACT CPP /nologo /Z<none> /YX

# ADD BASE RSC /l 0x409 /d "NDEBUG"

# ADD RSC /l 0x409 /d "NDEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LIB32=link.exe -lib

# ADD BASE LIB32 /nologo

# ADD LIB32 /nologo /out:"..\..\..\objs\freetype251.lib"



!ELSEIF  "$(CFG)" == "freetype - Win32 Debug"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 1

# PROP BASE Output_Dir "Debug"

# PROP BASE Intermediate_Dir "Debug"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 1

# PROP Output_Dir "..\..\..\objs\debug"

# PROP Intermediate_Dir "..\..\..\objs\debug"

# PROP Target_Dir ""

# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c

# ADD CPP /MDd /Za /W4 /GX /Z7 /Od /I "..\..\..\include" /D "_DEBUG" /D "FT_DEBUG_LEVEL_ERROR" /D "FT_DEBUG_LEVEL_TRACE" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT2_BUILD_LIBRARY" /FD /GZ /c

# SUBTRACT CPP /nologo /X /YX

# ADD BASE RSC /l 0x409 /d "_DEBUG"

# ADD RSC /l 0x409 /d "_DEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LIB32=link.exe -lib

# ADD BASE LIB32 /nologo

# ADD LIB32 /nologo /out:"..\..\..\objs\freetype251_D.lib"



!ELSEIF  "$(CFG)" == "freetype - Win32 Debug Multithreaded"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 1

# PROP BASE Output_Dir "freetype___Win32_Debug_Multithreaded"

# PROP BASE Intermediate_Dir "freetype___Win32_Debug_Multithreaded"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 1

# PROP Output_Dir "..\..\..\objs\debug_mt"

# PROP Intermediate_Dir "..\..\..\objs\debug_mt"

# PROP Target_Dir ""

# ADD BASE CPP /nologo /Za /W3 /Gm /GX /ZI /Od /I "..\include\\" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT_FLAT_COMPILE" /YX /FD /GZ /c

# SUBTRACT BASE CPP /X

# ADD CPP /MTd /Za /W4 /GX /Z7 /Od /I "..\..\..\include" /D "_DEBUG" /D "FT_DEBUG_LEVEL_ERROR" /D "FT_DEBUG_LEVEL_TRACE" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT2_BUILD_LIBRARY" /FD /GZ /c

# SUBTRACT CPP /nologo /X /YX

# ADD BASE RSC /l 0x409 /d "_DEBUG"

# ADD RSC /l 0x409 /d "_DEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LIB32=link.exe -lib

# ADD BASE LIB32 /nologo /out:"lib\freetype251_D.lib"

# ADD LIB32 /nologo /out:"..\..\..\objs\freetype251MT_D.lib"



!ELSEIF  "$(CFG)" == "freetype - Win32 Release Multithreaded"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 0

# PROP BASE Output_Dir "freetype___Win32_Release_Multithreaded"

# PROP BASE Intermediate_Dir "freetype___Win32_Release_Multithreaded"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 0

# PROP Output_Dir "..\..\..\objs\release_mt"

# PROP Intermediate_Dir "..\..\..\objs\release_mt"

# PROP Target_Dir ""

# ADD BASE CPP /nologo /Za /W3 /GX /O2 /I "..\include\\" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT_FLAT_COMPILE" /YX /FD /c

# ADD CPP /MT /Za /W4 /GX /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT2_BUILD_LIBRARY" /FD /c

# SUBTRACT CPP /nologo /Z<none> /YX

# ADD BASE RSC /l 0x409 /d "NDEBUG"

# ADD RSC /l 0x409 /d "NDEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LIB32=link.exe -lib

# ADD BASE LIB32 /nologo /out:"lib\freetype251.lib"

# ADD LIB32 /nologo /out:"..\..\..\objs\freetype251MT.lib"



!ELSEIF  "$(CFG)" == "freetype - Win32 Release Singlethreaded"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 0

# PROP BASE Output_Dir "freetype___Win32_Release_Singlethreaded"

# PROP BASE Intermediate_Dir "freetype___Win32_Release_Singlethreaded"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 0

# PROP Output_Dir "..\..\..\objs\release_st"

# PROP Intermediate_Dir "..\..\..\objs\release_st"

# PROP Target_Dir ""

# ADD BASE CPP /nologo /MD /Za /W4 /GX /Zi /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /FD /c

# SUBTRACT BASE CPP /YX

# ADD CPP /Za /W4 /GX /O2 /I "..\..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT2_BUILD_LIBRARY" /FD /c

# SUBTRACT CPP /nologo /Z<none> /YX

# ADD BASE RSC /l 0x409 /d "NDEBUG"

# ADD RSC /l 0x409 /d "NDEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LIB32=link.exe -lib

# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype251.lib"

# ADD LIB32 /out:"..\..\..\objs\freetype251ST.lib"

# SUBTRACT LIB32 /nologo



!ELSEIF  "$(CFG)" == "freetype - Win32 Debug Singlethreaded"



# PROP BASE Use_MFC 0

# PROP BASE Use_Debug_Libraries 1

# PROP BASE Output_Dir "freetype___Win32_Debug_Singlethreaded"

# PROP BASE Intermediate_Dir "freetype___Win32_Debug_Singlethreaded"

# PROP BASE Target_Dir ""

# PROP Use_MFC 0

# PROP Use_Debug_Libraries 1

# PROP Output_Dir "..\..\..\objs\debug_st"

# PROP Intermediate_Dir "..\..\..\objs\debug_st"

# PROP Target_Dir ""

# ADD BASE CPP /nologo /MDd /Za /W4 /Gm /GX /Zi /Od /I "..\..\..\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT_DEBUG_LEVEL_ERROR" /D "FT_DEBUG_LEVEL_TRACE" /FD /GZ /c

# SUBTRACT BASE CPP /X /YX

# ADD CPP /Za /W4 /GX /Z7 /Od /I "..\..\..\include" /D "_DEBUG" /D "FT_DEBUG_LEVEL_ERROR" /D "FT_DEBUG_LEVEL_TRACE" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FT2_BUILD_LIBRARY" /FD /GZ /c

# SUBTRACT CPP /nologo /X /YX

# ADD BASE RSC /l 0x409 /d "_DEBUG"

# ADD RSC /l 0x409 /d "_DEBUG"

BSC32=bscmake.exe

# ADD BASE BSC32 /nologo

# ADD BSC32 /nologo

LIB32=link.exe -lib

# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype251_D.lib"

# ADD LIB32 /nologo /out:"..\..\..\objs\freetype251ST_D.lib"



!ENDIF 



# Begin Target



# Name "freetype - Win32 Release"

# Name "freetype - Win32 Debug"

# Name "freetype - Win32 Debug Multithreaded"

# Name "freetype - Win32 Release Multithreaded"

# Name "freetype - Win32 Release Singlethreaded"

# Name "freetype - Win32 Debug Singlethreaded"

# Begin Group "Source Files"



# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

# Begin Source File



SOURCE=..\..\..\src\autofit\autofit.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\bdf\bdf.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\cff\cff.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftbase.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftbbox.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftbdf.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftbitmap.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftfstype.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftgasp.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\cache\ftcache.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\ftdebug.c

# ADD CPP /Ze

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftglyph.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftgxval.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\gzip\ftgzip.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftinit.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\lzw\ftlzw.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftmm.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftotval.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftpfr.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftstroke.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftsynth.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftsystem.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\fttype1.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftwinfnt.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\base\ftxf86.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\pcf\pcf.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\pfr\pfr.c

# End Source File

# Begin Source File



SOURCE=..\..\..\src\psaux\psaux.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\pshinter\pshinter.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\psnames\psmodule.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\raster\raster.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\sfnt\sfnt.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\smooth\smooth.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\truetype\truetype.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\type1\type1.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\cid\type1cid.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\type42\type42.c

# SUBTRACT CPP /Fr

# End Source File

# Begin Source File



SOURCE=..\..\..\src\winfonts\winfnt.c

# SUBTRACT CPP /Fr

# End Source File

# End Group

# Begin Group "Header Files"



# PROP Default_Filter "h;hpp;hxx;hm;inl"

# Begin Source File



SOURCE=..\..\..\include\ft2build.h

# End Source File

# Begin Source File



SOURCE=..\..\..\include\config\ftconfig.h

# End Source File

# Begin Source File



SOURCE=..\..\..\include\config\ftheader.h

# End Source File

# Begin Source File



SOURCE=..\..\..\include\config\ftmodule.h

# End Source File

# Begin Source File



SOURCE=..\..\..\include\config\ftoption.h

# End Source File

# Begin Source File



SOURCE=..\..\..\include\config\ftstdlib.h

# End Source File

# End Group

# End Target

# End Project

