OpenShadingLanguage 1.00
# Compiled by oslc 1.5.10
shader node_blackbody
param	float	Temperature	1200 		 %read{0,0} %write{2147483647,-1}
oparam	color	Color	0 0 0 		 %read{2147483647,-1} %write{5,5}
local	color	rgb	 %read{1,5} %write{0,4}
local	float	l	 %read{2,4} %write{1,1}
const	float	$const1	0		 %read{2,2} %write{2147483647,-1}
temp	int	$tmp1	 %read{3,3} %write{2,2}
code ___main___
# intern/cycles/kernel/shaders/node_blackbody.osl:23
# 	color rgb = blackbody(Temperature);
	blackbody	rgb Temperature 	%filename{"intern/cycles/kernel/shaders/node_blackbody.osl"} %line{23} %argrw{"wr"}
# intern/cycles/kernel/shaders/node_blackbody.osl:26
# 	float l = luminance(rgb);
	luminance	l rgb 	%line{26} %argrw{"wr"}
# intern/cycles/kernel/shaders/node_blackbody.osl:27
# 	if (l != 0.0)
	neq		$tmp1 l $const1 	%line{27} %argrw{"wrr"}
	if		$tmp1 5 5 	%argrw{"r"}
# intern/cycles/kernel/shaders/node_blackbody.osl:28
# 		rgb /= l;
	div		rgb rgb l 	%line{28} %argrw{"wrr"}
# intern/cycles/kernel/shaders/node_blackbody.osl:29
# 	Color = rgb;
	assign		Color rgb 	%line{29} %argrw{"wr"}
	end
