OpenShadingLanguage 1.00
# Compiled by oslc 1.3.2
shader node_convert_from_color
param	color	Color	0 0 0 		 %read{0,27} %write{2147483647,-1}
oparam	string	String	"" 		 %read{2147483647,-1} %write{2147483647,-1}
oparam	float	Val	0 		 %read{2147483647,-1} %write{7,7}
oparam	int	ValInt	0 		 %read{2147483647,-1} %write{16,16}
oparam	vector	Vector	0 0 0 		 %read{2147483647,-1} %write{20,20}
oparam	point	Point	0 0 0 		 %read{2147483647,-1} %write{24,24}
oparam	normal	Normal	0 0 0 		 %read{2147483647,-1} %write{28,28}
const	int	$const1	0		 %read{0,25} %write{2147483647,-1}
temp	float	$tmp1	 %read{1,1} %write{0,0}
const	float	$const2	0.21259999		 %read{1,9} %write{2147483647,-1}
temp	float	$tmp2	 %read{4,4} %write{1,1}
const	int	$const3	1		 %read{2,26} %write{2147483647,-1}
temp	float	$tmp3	 %read{3,3} %write{2,2}
const	float	$const4	0.71520001		 %read{3,11} %write{2147483647,-1}
temp	float	$tmp4	 %read{4,4} %write{3,3}
temp	float	$tmp5	 %read{7,7} %write{4,4}
const	int	$const5	2		 %read{5,27} %write{2147483647,-1}
temp	float	$tmp6	 %read{6,6} %write{5,5}
const	float	$const6	0.0722		 %read{6,14} %write{2147483647,-1}
temp	float	$tmp7	 %read{7,7} %write{6,6}
temp	float	$tmp8	 %read{9,9} %write{8,8}
temp	float	$tmp9	 %read{12,12} %write{9,9}
temp	float	$tmp10	 %read{11,11} %write{10,10}
temp	float	$tmp11	 %read{12,12} %write{11,11}
temp	float	$tmp12	 %read{15,15} %write{12,12}
temp	float	$tmp13	 %read{14,14} %write{13,13}
temp	float	$tmp14	 %read{15,15} %write{14,14}
temp	float	$tmp15	 %read{16,16} %write{15,15}
temp	float	$tmp16	 %read{20,20} %write{17,17}
temp	float	$tmp17	 %read{20,20} %write{18,18}
temp	float	$tmp18	 %read{20,20} %write{19,19}
temp	float	$tmp19	 %read{24,24} %write{21,21}
temp	float	$tmp20	 %read{24,24} %write{22,22}
temp	float	$tmp21	 %read{24,24} %write{23,23}
temp	float	$tmp22	 %read{28,28} %write{25,25}
temp	float	$tmp23	 %read{28,28} %write{26,26}
temp	float	$tmp24	 %read{28,28} %write{27,27}
code ___main___
# intern/cycles/kernel/shaders/node_convert_from_color.osl:28
# 	Val = Color[0] * 0.2126 + Color[1] * 0.7152 + Color[2] * 0.0722;
	compref		$tmp1 Color $const1 	%filename{"intern/cycles/kernel/shaders/node_convert_from_color.osl"} %line{28} %argrw{"wrr"}
	mul		$tmp2 $tmp1 $const2 	%argrw{"wrr"}
	compref		$tmp3 Color $const3 	%argrw{"wrr"}
	mul		$tmp4 $tmp3 $const4 	%argrw{"wrr"}
	add		$tmp5 $tmp2 $tmp4 	%argrw{"wrr"}
	compref		$tmp6 Color $const5 	%argrw{"wrr"}
	mul		$tmp7 $tmp6 $const6 	%argrw{"wrr"}
	add		Val $tmp5 $tmp7 	%argrw{"wrr"}
# intern/cycles/kernel/shaders/node_convert_from_color.osl:29
# 	ValInt = (int)(Color[0] * 0.2126 + Color[1] * 0.7152 + Color[2] * 0.0722);
	compref		$tmp8 Color $const1 	%line{29} %argrw{"wrr"}
	mul		$tmp9 $tmp8 $const2 	%argrw{"wrr"}
	compref		$tmp10 Color $const3 	%argrw{"wrr"}
	mul		$tmp11 $tmp10 $const4 	%argrw{"wrr"}
	add		$tmp12 $tmp9 $tmp11 	%argrw{"wrr"}
	compref		$tmp13 Color $const5 	%argrw{"wrr"}
	mul		$tmp14 $tmp13 $const6 	%argrw{"wrr"}
	add		$tmp15 $tmp12 $tmp14 	%argrw{"wrr"}
	assign		ValInt $tmp15 	%argrw{"wr"}
# intern/cycles/kernel/shaders/node_convert_from_color.osl:30
# 	Vector = vector(Color[0], Color[1], Color[2]);
	compref		$tmp16 Color $const1 	%line{30} %argrw{"wrr"}
	compref		$tmp17 Color $const3 	%argrw{"wrr"}
	compref		$tmp18 Color $const5 	%argrw{"wrr"}
	vector		Vector $tmp16 $tmp17 $tmp18 	%argrw{"wrrr"}
# intern/cycles/kernel/shaders/node_convert_from_color.osl:31
# 	Point = point(Color[0], Color[1], Color[2]);
	compref		$tmp19 Color $const1 	%line{31} %argrw{"wrr"}
	compref		$tmp20 Color $const3 	%argrw{"wrr"}
	compref		$tmp21 Color $const5 	%argrw{"wrr"}
	point		Point $tmp19 $tmp20 $tmp21 	%argrw{"wrrr"}
# intern/cycles/kernel/shaders/node_convert_from_color.osl:32
# 	Normal = normal(Color[0], Color[1], Color[2]);
	compref		$tmp22 Color $const1 	%line{32} %argrw{"wrr"}
	compref		$tmp23 Color $const3 	%argrw{"wrr"}
	compref		$tmp24 Color $const5 	%argrw{"wrr"}
	normal		Normal $tmp22 $tmp23 $tmp24 	%argrw{"wrrr"}
	end
