OpenShadingLanguage 1.00
# Compiled by oslc 1.3.2
shader node_ambient_occlusion
param	normal	NormalIn	0 0 0 		 %read{2147483647,-1} %write{0,0}
param	color	Color	0.80000001 0.80000001 0.80000001 		 %read{2,2} %write{2147483647,-1}
oparam	closure color	AO			 %read{2147483647,-1} %write{2,2}
global	normal	N	 %read{0,0} %write{2147483647,-1}
temp	closure color	$tmp1	 %read{2,2} %write{1,1}
const	string	$const1	"ambient_occlusion"		 %read{1,1} %write{2147483647,-1}
code NormalIn
# intern/cycles/kernel/shaders/node_ambient_occlusion.osl:20
# 	normal NormalIn = N,
	assign		NormalIn N 	%filename{"intern/cycles/kernel/shaders/node_ambient_occlusion.osl"} %line{20} %argrw{"wr"}
code ___main___
# intern/cycles/kernel/shaders/node_ambient_occlusion.osl:24
# 	AO = Color * ambient_occlusion();
	closure		$tmp1 $const1 	%filename{"intern/cycles/kernel/shaders/node_ambient_occlusion.osl"} %line{24} %argrw{"wr"}
	mul		AO $tmp1 Color 	%argrw{"wrr"}
	end
