OpenShadingLanguage 1.00
# Compiled by oslc 1.3.2
shader node_mapping
param	matrix	Matrix	0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0		 %read{0,0} %write{2147483647,-1}
param	point	mapping_min	0 0 0 		 %read{2,2} %write{2147483647,-1}
param	point	mapping_max	0 0 0 		 %read{3,3} %write{2147483647,-1}
param	int	use_minmax	0 		 %read{1,1} %write{2147483647,-1}
param	point	VectorIn	0 0 0 		 %read{0,0} %write{2147483647,-1}
oparam	point	VectorOut	0 0 0 		 %read{2147483647,-1} %write{4,4}
local	point	p	 %read{2,4} %write{0,3}
temp	point	$tmp1	 %read{3,3} %write{2,2}
code ___main___
# intern/cycles/kernel/shaders/node_mapping.osl:27
# 	point p = transform(Matrix, VectorIn);
	transform	p Matrix VectorIn 	%filename{"intern/cycles/kernel/shaders/node_mapping.osl"} %line{27} %argrw{"wrr"}
# intern/cycles/kernel/shaders/node_mapping.osl:29
# 	if (use_minmax)
	if		use_minmax 4 4 	%line{29} %argrw{"r"}
# intern/cycles/kernel/shaders/node_mapping.osl:30
# 		p = min(max(mapping_min, p), mapping_max);
	max		$tmp1 mapping_min p 	%line{30} %argrw{"wrr"}
	min		p $tmp1 mapping_max 	%argrw{"wrr"}
# intern/cycles/kernel/shaders/node_mapping.osl:32
# 	VectorOut = p;
	assign		VectorOut p 	%line{32} %argrw{"wr"}
	end
