OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader node_mix_closure
param	float	Fac	0.5 		 %read{1,1} %write{2147483647,-1}
param	closure color	Closure1			 %read{4,4} %write{2147483647,-1}
param	closure color	Closure2			 %read{5,5} %write{2147483647,-1}
oparam	closure color	Closure			 %read{2147483647,-1} %write{6,6}
local	float	t	 %read{3,5} %write{2,2}
const	float	$const1	0		 %read{2,2} %write{2147483647,-1}
const	float	$const2	1		 %read{1,3} %write{2147483647,-1}
const	string	$const3	"clamp"		 %read{0,0} %write{2147483647,-1}
temp	float	$tmp1	 %read{2,2} %write{1,1}
temp	float	$tmp2	 %read{4,4} %write{3,3}
temp	closure color	$tmp3	 %read{6,6} %write{4,4}
temp	closure color	$tmp4	 %read{6,6} %write{5,5}
code ___main___
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_mix_closure.osl:28
# 	Closure = (1.0 - t) * Closure1 + t * Closure2;
	functioncall	$const3 3 	%filename{"D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_mix_closure.osl"} %line{28} %argrw{"r"}
# D:/blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\stdosl.h:142
# float hypot (float a, float b, float c) { return sqrt (a*a + b*b + c*c); }
	min		$tmp1 Fac $const2 	%filename{"D:/blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\stdosl.h"} %line{142} %argrw{"wrr"}
	max		t $tmp1 $const1 	%argrw{"wrr"}
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_mix_closure.osl:29
# }
	sub		$tmp2 $const2 t 	%filename{"D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_mix_closure.osl"} %line{29} %argrw{"wrr"}
	mul		$tmp3 Closure1 $tmp2 	%argrw{"wrr"}
	mul		$tmp4 Closure2 t 	%argrw{"wrr"}
	add		Closure $tmp3 $tmp4 	%argrw{"wrr"}
	end
