OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader node_hair_info
oparam	float	IsStrand	0 		 %read{2147483647,-1} %write{1,1}
oparam	float	Intercept	0 		 %read{2147483647,-1} %write{2,2}
oparam	float	Thickness	0 		 %read{2147483647,-1} %write{3,3}
oparam	normal	TangentNormal	0 0 0 		 %read{2147483647,-1} %write{0,4}
global	normal	N	 %read{0,0} %write{2147483647,-1}
temp	int	$tmp1	 %read{2147483647,-1} %write{1,1}
const	string	$const1	"geom:is_curve"		 %read{1,1} %write{2147483647,-1}
temp	int	$tmp2	 %read{2147483647,-1} %write{2,2}
const	string	$const2	"geom:curve_intercept"		 %read{2,2} %write{2147483647,-1}
temp	int	$tmp3	 %read{2147483647,-1} %write{3,3}
const	string	$const3	"geom:curve_thickness"		 %read{3,3} %write{2147483647,-1}
temp	int	$tmp4	 %read{2147483647,-1} %write{4,4}
const	string	$const4	"geom:curve_tangent_normal"		 %read{4,4} %write{2147483647,-1}
code TangentNormal
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_hair_info.osl:26
# {
	assign		TangentNormal N 	%filename{"D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_hair_info.osl"} %line{26} %argrw{"wr"}
code ___main___
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_hair_info.osl:28
# 	getattribute("geom:curve_intercept", Intercept);
	getattribute	$tmp1 $const1 IsStrand 	%filename{"D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_hair_info.osl"} %line{28} %argrw{"wrw"}
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_hair_info.osl:29
# 	getattribute("geom:curve_thickness", Thickness);
	getattribute	$tmp2 $const2 Intercept 	%line{29} %argrw{"wrw"}
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_hair_info.osl:30
# 	getattribute("geom:curve_tangent_normal", TangentNormal);
	getattribute	$tmp3 $const3 Thickness 	%line{30} %argrw{"wrw"}
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_hair_info.osl:31
# }
	getattribute	$tmp4 $const4 TangentNormal 	%line{31} %argrw{"wrw"}
	end
