OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader node_checker_texture
param	int	use_mapping	0 		 %read{2,2} %write{2147483647,-1}
param	matrix	mapping	0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0		 %read{3,3} %write{2147483647,-1}
param	float	Scale	5 		 %read{4,4} %write{2147483647,-1}
param	point	Vector	0 0 0 		 %read{1,1} %write{0,0}
param	color	Color1	0.80000001 0.80000001 0.80000001 		 %read{42,42} %write{2147483647,-1}
param	color	Color2	0.2 0.2 0.2 		 %read{43,43} %write{2147483647,-1}
oparam	float	Fac	0 		 %read{40,40} %write{36,38}
oparam	color	Color	0 0 0 		 %read{2147483647,-1} %write{42,43}
global	point	P	 %read{0,0} %write{2147483647,-1}
local	int	___631_xi	 %read{30,30} %write{21,21}
local	int	___631_yi	 %read{31,31} %write{25,25}
local	int	___631_zi	 %read{33,33} %write{29,29}
local	point	p	 %read{3,4} %write{1,3}
temp	point	$tmp1	 %read{6,26} %write{4,17}
const	string	$const1	"checker"		 %read{5,5} %write{2147483647,-1}
const	int	$const2	0		 %read{6,18} %write{2147483647,-1}
temp	float	$tmp2	 %read{7,7} %write{6,6}
const	float	$const3	9.9999997e-006		 %read{7,15} %write{2147483647,-1}
temp	float	$tmp3	 %read{8,8} %write{7,7}
const	float	$const4	0.99989998		 %read{8,16} %write{2147483647,-1}
temp	float	$tmp4	 %read{9,9} %write{8,8}
const	int	$const5	1		 %read{10,22} %write{2147483647,-1}
temp	float	$tmp5	 %read{11,11} %write{10,10}
temp	float	$tmp6	 %read{12,12} %write{11,11}
temp	float	$tmp7	 %read{13,13} %write{12,12}
const	int	$const6	2		 %read{14,33} %write{2147483647,-1}
temp	float	$tmp8	 %read{15,15} %write{14,14}
temp	float	$tmp9	 %read{16,16} %write{15,15}
temp	float	$tmp10	 %read{17,17} %write{16,16}
temp	float	$tmp11	 %read{21,21} %write{20,20}
temp	float	$tmp12	 %read{20,20} %write{19,19}
temp	float	$tmp13	 %read{19,19} %write{18,18}
temp	float	$tmp14	 %read{25,25} %write{24,24}
temp	float	$tmp15	 %read{24,24} %write{23,23}
temp	float	$tmp16	 %read{23,23} %write{22,22}
temp	float	$tmp17	 %read{29,29} %write{28,28}
temp	float	$tmp18	 %read{28,28} %write{27,27}
temp	float	$tmp19	 %read{27,27} %write{26,26}
temp	int	$tmp20	 %read{32,32} %write{30,30}
temp	int	$tmp21	 %read{32,32} %write{31,31}
temp	int	$tmp22	 %read{34,34} %write{32,32}
temp	int	$tmp23	 %read{34,34} %write{33,33}
temp	int	$tmp24	 %read{35,35} %write{34,34}
const	float	$const7	1		 %read{36,40} %write{2147483647,-1}
const	float	$const8	0		 %read{38,38} %write{2147483647,-1}
temp	int	$tmp25	 %read{41,41} %write{40,40}
code Vector
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:47
# 	color Color1 = color(0.8, 0.8, 0.8),
	assign		Vector P 	%filename{"D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl"} %line{47} %argrw{"wr"}
code ___main___
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:53
# 
	assign		p Vector 	%filename{"D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl"} %line{53} %argrw{"wr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:55
# 		p = transform(mapping, p);
	if		use_mapping 4 4 	%line{55} %argrw{"r"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:56
# 
	transform	p mapping p 	%line{56} %argrw{"wrr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:58
# 	if (Fac == 1.0) {
	mul		$tmp1 p Scale 	%line{58} %argrw{"wrr"}
	functioncall	$const1 40 	%argrw{"r"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:27
# 	p[1] = (p[1] + 0.00001) * 0.9999;
	compref		$tmp2 $tmp1 $const2 	%line{27} %argrw{"wrr"}
	add		$tmp3 $tmp2 $const3 	%argrw{"wrr"}
	mul		$tmp4 $tmp3 $const4 	%argrw{"wrr"}
	compassign	$tmp1 $const2 $tmp4 	%argrw{"wrr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:28
# 	p[2] = (p[2] + 0.00001) * 0.9999;
	compref		$tmp5 $tmp1 $const5 	%line{28} %argrw{"wrr"}
	add		$tmp6 $tmp5 $const3 	%argrw{"wrr"}
	mul		$tmp7 $tmp6 $const4 	%argrw{"wrr"}
	compassign	$tmp1 $const5 $tmp7 	%argrw{"wrr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:29
# 	
	compref		$tmp8 $tmp1 $const6 	%line{29} %argrw{"wrr"}
	add		$tmp9 $tmp8 $const3 	%argrw{"wrr"}
	mul		$tmp10 $tmp9 $const4 	%argrw{"wrr"}
	compassign	$tmp1 $const6 $tmp10 	%argrw{"wrr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:31
# 	int yi = (int)fabs(floor(p[1]));
	compref		$tmp13 $tmp1 $const2 	%line{31} %argrw{"wrr"}
	floor		$tmp12 $tmp13 	%argrw{"wr"}
	fabs		$tmp11 $tmp12 	%argrw{"wr"}
	assign		___631_xi $tmp11 	%argrw{"wr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:32
# 	int zi = (int)fabs(floor(p[2]));
	compref		$tmp16 $tmp1 $const5 	%line{32} %argrw{"wrr"}
	floor		$tmp15 $tmp16 	%argrw{"wr"}
	fabs		$tmp14 $tmp15 	%argrw{"wr"}
	assign		___631_yi $tmp14 	%argrw{"wr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:33
# 
	compref		$tmp19 $tmp1 $const6 	%line{33} %argrw{"wrr"}
	floor		$tmp18 $tmp19 	%argrw{"wr"}
	fabs		$tmp17 $tmp18 	%argrw{"wr"}
	assign		___631_zi $tmp17 	%argrw{"wr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:35
# 		return 1.0;
	mod		$tmp20 ___631_xi $const6 	%line{35} %argrw{"wrr"}
	mod		$tmp21 ___631_yi $const6 	%argrw{"wrr"}
	eq		$tmp22 $tmp20 $tmp21 	%argrw{"wrr"}
	mod		$tmp23 ___631_zi $const6 	%argrw{"wrr"}
	eq		$tmp24 $tmp22 $tmp23 	%argrw{"wrr"}
	if		$tmp24 38 40 	%argrw{"r"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:36
# 	}
	assign		Fac $const7 	%line{36} %argrw{"wr"}
	return
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:39
# 	}
	assign		Fac $const8 	%line{39} %argrw{"wr"}
	return
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:59
# 		Color = Color1;
	eq		$tmp25 Fac $const7 	%line{59} %argrw{"wrr"}
	if		$tmp25 43 44 	%argrw{"r"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:60
# 	}
	assign		Color Color1 	%line{60} %argrw{"wr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_checker_texture.osl:63
# 	}
	assign		Color Color2 	%line{63} %argrw{"wr"}
	end
