OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
surface node_set_normal
param	normal	Direction	0 0 0 		 %read{2,3} %write{0,0}
oparam	normal	Normal	0 0 0 		 %read{2147483647,-1} %write{1,3}
global	normal	N	 %read{0,1} %write{2,2}
code Direction
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_set_normal.osl:23
# 	output normal Normal = N)
	assign		Direction N 	%filename{"D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_set_normal.osl"} %line{23} %argrw{"wr"}
code Normal
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_set_normal.osl:24
# {
	assign		Normal N 	%filename{"D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_set_normal.osl"} %line{24} %argrw{"wr"}
code ___main___
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_set_normal.osl:26
# 	Normal = Direction;
	assign		N Direction 	%filename{"D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_set_normal.osl"} %line{26} %argrw{"wr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_set_normal.osl:27
# }
	assign		Normal Direction 	%line{27} %argrw{"wr"}
	end
