OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader node_separate_rgb
param	color	Image	0.80000001 0.80000001 0.80000001 		 %read{0,2} %write{2147483647,-1}
oparam	float	R	0 		 %read{2147483647,-1} %write{0,0}
oparam	float	G	0 		 %read{2147483647,-1} %write{1,1}
oparam	float	B	0 		 %read{2147483647,-1} %write{2,2}
const	int	$const1	0		 %read{0,0} %write{2147483647,-1}
const	int	$const2	1		 %read{1,1} %write{2147483647,-1}
const	int	$const3	2		 %read{2,2} %write{2147483647,-1}
code ___main___
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_separate_rgb.osl:28
# 	G = Image[1];
	compref		R Image $const1 	%filename{"D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_separate_rgb.osl"} %line{28} %argrw{"wrr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_separate_rgb.osl:29
# 	B = Image[2];
	compref		G Image $const2 	%line{29} %argrw{"wrr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_separate_rgb.osl:30
# }
	compref		B Image $const3 	%line{30} %argrw{"wrr"}
	end
