OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader node_normal
param	normal	Direction	0 0 0 		 %read{0,0} %write{2147483647,-1}
param	normal	NormalIn	0 0 0 		 %read{1,1} %write{2147483647,-1}
oparam	normal	NormalOut	0 0 0 		 %read{1,1} %write{0,0}
oparam	float	Dot	1 		 %read{2147483647,-1} %write{1,1}
code ___main___
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_normal.osl:28
# 	Dot = dot(NormalOut, NormalIn);
	normalize	NormalOut Direction 	%filename{"D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_normal.osl"} %line{28} %argrw{"wr"}
# D:\\blender_dev\\code\\265a\\intern\\cycles\\kernel\\shaders\\node_normal.osl:29
# }
	dot		Dot NormalOut NormalIn 	%line{29} %argrw{"wrr"}
	end
