OpenShadingLanguage 1.00
# Compiled by oslc 1.3.0
shader node_value
param	float	value_value	0 		 %read{0,0} %write{2147483647,-1}
param	vector	vector_value	0 0 0 		 %read{1,1} %write{2147483647,-1}
param	color	color_value	0 0 0 		 %read{2,2} %write{2147483647,-1}
oparam	float	Value	0 		 %read{2147483647,-1} %write{0,0}
oparam	vector	Vector	0 0 0 		 %read{2147483647,-1} %write{1,1}
oparam	color	Color	0 0 0 		 %read{2147483647,-1} %write{2,2}
code ___main___
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_value.osl:30
# 	Vector = vector_value;
	assign		Value value_value 	%filename{"D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_value.osl"} %line{30} %argrw{"wr"}
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_value.osl:31
# 	Color = color_value;
	assign		Vector vector_value 	%line{31} %argrw{"wr"}
# D:\\blender_dev\\code\\trunk\\intern\\cycles\\kernel\\shaders\\node_value.osl:32
# }
	assign		Color color_value 	%line{32} %argrw{"wr"}
	end
