# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

import bpy


def write(fw, mesh, image_width, image_height, opacity, face_iter_func):
    fw("%!PS-Adobe-3.0 EPSF-3.0\n")
    fw("%%%%Creator: Blender %s\n" % bpy.app.version_string)
    fw("%%Pages: 1\n")
    fw("%%Orientation: Portrait\n")
    fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height))
    fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height))
    fw("%%EndComments\n")
    fw("%%Page: 1 1\n")
    fw("0 0 translate\n")
    fw("1.0 1.0 scale\n")
    fw("0 0 0 setrgbcolor\n")
    fw("[] 0 setdash\n")
    fw("1 setlinewidth\n")
    fw("1 setlinejoin\n")
    fw("1 setlinecap\n")

    faces = mesh.faces

    if opacity > 0.0:
        for i, mat in enumerate(mesh.materials if mesh.materials else [None]):
            fw("/DRAW_%d {" % i)
            fw("gsave\n")
            if mat:
                color = tuple((1.0 - ((1.0 - c) * opacity)) for c in mat.diffuse_color)
            else:
                color = 1.0, 1.0, 1.0
            fw("%.3g %.3g %.3g setrgbcolor\n" % color)
            fw("fill\n")
            fw("grestore\n")
            fw("0 setgray\n")
            fw("} def\n")

        # fill
        for i, uvs in face_iter_func():
            fw("newpath\n")
            for j, uv in enumerate(uvs):
                uv_scale = (uv[0] * image_width, uv[1] * image_height)
                if j == 0:
                    fw("%.5f %.5f moveto\n" % uv_scale)
                else:
                    fw("%.5f %.5f lineto\n" % uv_scale)

            fw("closepath\n")
            fw("DRAW_%d\n" % faces[i].material_index)

    # stroke only
    for i, uvs in face_iter_func():
        fw("newpath\n")
        for j, uv in enumerate(uvs):
            uv_scale = (uv[0] * image_width, uv[1] * image_height)
            if j == 0:
                fw("%.5f %.5f moveto\n" % uv_scale)
            else:
                fw("%.5f %.5f lineto\n" % uv_scale)

        fw("closepath\n")
        fw("stroke\n")

    fw("showpage\n")
    fw("%%EOF\n")
